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前言
今天 无聊闲想的时候, 突然想到了一下多线程相关的问题
1. 累增的问题, 也就是对于一个int多个[x]线程对其进行++操作, 每个线程操作N次
1.1 常规场景下面, 多线程进行处理, 得到的结果应该是小于x * N, 因为++并非原子操作
1.2 在常规的场景下面, 使用synchronized[Lock相关api], 进行处理, 虽然能够保证正确性, 开销似乎是太大了一些[悲观锁]
1.3 使用AtomicInteger就不一样了, CAS操作保证了线程的安全[乐观锁][忙等]
问题描述
对于一个整数, 多个线程进行多次累加操作, 确保正确性 !
思路
当然 这里确保正确性并非此帖核心问题, 因为 上面已经介绍了嘛, synchronized关键字, Lock相关api, Atomic相关api都可以实现
详细问题请往后看
参考代码
/*** file name : Test19IncInConcurrent.java* created at : 下午6:23:41 2016年8月30日* created by 970655147*/package com.hx.test01;public class Test19IncInConcurrent {// 并发场景下面的累增测试public static void main(String[] args) throws Exception {log.logPatternChain = null;int[] res = {0, 0, 0, 0 };IdxGenerator idx = new IdxGenerator(0);res[idx.nextId()] = inc01();res[idx.nextId()] = inc02();res[idx.nextId()] = inc02Lock();res[idx.nextId()] = inc03();log(res);}// threadNums, synchronized on 'outer'static int THREAD_NUM = 10;
// static boolean syncOuter = true;static boolean syncOuter = false;// inc per threadstatic int INC_NUM = 1000000;// case 1. not synchronized multi-threadspublic static int inc01() throws Exception {MyInteger res = new MyInteger(0);Runnable[] runnables = new Runnable[THREAD_NUM];for(int i=0; i<runnables.length; i++) {runnables[i] = new Case01(res);}doExec(runnables);return res.i;}// case 2. synchronized multi-threadspublic static int inc02() throws Exception {MyInteger res = new MyInteger(0);Runnable[] runnables = new Runnable[THREAD_NUM];for(int i=0; i<runnables.length; i++) {runnables[i] = new Case02(res);}doExec(runnables);return res.i;}// case 2Lock. synchronized multi-threadspublic static int inc02Lock() throws Exception {MyInteger res = new MyInteger(0);Runnable[] runnables = new Runnable[THREAD_NUM];for(int i=0; i<runnables.length; i++) {runnables[i] = new Case02Lock(res);}doExec(runnables);return res.i;}// case 3. AtomicIntegerpublic static int inc03() throws Exception {AtomicInteger res = new AtomicInteger();Runnable[] runnables = new Runnable[THREAD_NUM];for(int i=0; i<runnables.length; i++) {runnables[i] = new Case03(res);}doExec(runnables);return res.get();}// doExec, run & joinprivate static void doExec(Runnable[] runnables) throws Exception {long start = Tools.now();Thread[] threads = new Thread[runnables.length ];for(int i=0; i<runnables.length; i++) {threads[i] = new Thread(runnables[i]);threads[i].start();}for(int i=0; i<threads.length; i++) {threads[i].join();}long spent = Tools.spent(start);log("spent " + spent + " ms !");}// case1's Runnablestatic class Case01 implements Runnable {private MyInteger i;public Case01(MyInteger i) {this.i = i;}@Overridepublic void run() {for(int i=0; i<INC_NUM; i++) {this.i.i ++;}}}// case2's Runnablestatic class Case02 implements Runnable {private MyInteger i;public Case02(MyInteger i) {this.i = i;}@Overridepublic void run() {if(syncOuter) {synchronized (Case02.class) {for(int i=0; i<INC_NUM; i++) {this.i.i ++;}}} else {for(int i=0; i<INC_NUM; i++) {synchronized (Case02.class) {this.i.i ++;}} }}}// case2Lock's Runnablestatic class Case02Lock implements Runnable {private MyInteger i;private static Lock lock = new ReentrantLock();public Case02Lock(MyInteger i) {this.i = i;}@Overridepublic void run() {if(syncOuter) {lock.lock();try {for(int i=0; i<INC_NUM; i++) {this.i.i ++;}} finally {lock.unlock();}} else {for(int i=0; i<INC_NUM; i++) {lock.lock();try {this.i.i ++;} finally {lock.unlock();}} }}}// case3's Runnablestatic class Case03 implements Runnable {private AtomicInteger i;public Case03(AtomicInteger i) {this.i = i;}@Overridepublic void run() {for(int i=0; i<INC_NUM; i++) {this.i.incrementAndGet();}}}// MyIntegerstatic class MyInteger {public int i;public MyInteger(int i) {this.i = i;}}}
测试结果
测试环境 : win7 + jdk1.7.40[64bit][serverVM]
以下结果依次为线程数为1-10的结果
syncOuter为true的时候, Lock, synchronized的开销差不多[有时候 甚至于synchronized的开销比思路1的开销还小呢]
-----------------------------1----------------------------------
spent 7 ms !
spent 69 ms !
spent 88 ms !
spent 37 ms !
1000000, 1000000, 1000000, 1000000
-----------------------------2----------------------------------
spent 9 ms !
spent 344 ms !
spent 405 ms !
spent 261 ms !
1011059, 2000000, 2000000, 2000000
-----------------------------3----------------------------------
spent 12 ms !
spent 541 ms !
spent 373 ms !
spent 843 ms !
1995970, 3000000, 3000000, 3000000
-----------------------------4----------------------------------
spent 11 ms !
spent 775 ms !
spent 427 ms !
spent 1207 ms !
1999023, 4000000, 4000000, 4000000
-----------------------------5----------------------------------
spent 13 ms !
spent 877 ms !
spent 519 ms !
spent 1768 ms !
3005573, 5000000, 5000000, 5000000
-----------------------------6----------------------------------
spent 14 ms !
spent 1153 ms !
spent 628 ms !
spent 2142 ms !
2861138, 6000000, 6000000, 6000000
-----------------------------7----------------------------------
spent 14 ms !
spent 1346 ms !
spent 691 ms !
spent 2398 ms !
3911842, 7000000, 7000000, 7000000
-----------------------------8----------------------------------
spent 16 ms !
spent 1533 ms !
spent 809 ms !
spent 3032 ms !
4608651, 8000000, 8000000, 8000000
-----------------------------9----------------------------------
spent 15 ms !
spent 1771 ms !
spent 883 ms !
spent 3713 ms !
3348381, 9000000, 9000000, 9000000
-----------------------------10----------------------------------
spent 14 ms !
spent 1909 ms !
spent 976 ms !
spent 4052 ms !
4633594, 10000000, 10000000, 10000000
1 开销上面的差别
关键的地方在于, 效率上面的差别, 为何差这么多[请见之后的结果], 记得曾经在某本虚拟机方面书上面看过synchronized是比较重量级的, jdk1.5的时候增加了并发包相关的api, 可以使用Lock相关api[ReentryLock, StampedLock[jdk1.8] ], 然后在jdk1.6的时候, 似乎是对于synchronized做了优化 缩小了其余Lock相关api的差距
第一种思路 这里就不说了, 不能保证正确性
按照我的思考, synchronized应该是最慢的吧, 然后是Lock相关api, 然后是Atomic相关api
谁知道测试下来,, 与我所想的差距也太大了吧,, 在线程数为1, 2的时候Atomic相关api最快, 其他两个其次
当线程数为3-10的时候, Lock相关api最快, synchronized差不多是前者的两倍, AtomicInteger差不多是synchronized的两倍
对于AtomicInteger的思路
为何会有这么大的差距呢, 我的机器4核, 假设同时两个cpu跑了两个线程, 假设发生四次碰撞更新成功一次i, 那么 也不应该开销这么大啊,,
还是先占一个位置, 等待以后补了脑再回来思考这些问题吧,,,
或者 路过的大大指点指点 +_+
总结
非常有意思的一个问题, 期待能够快点相同问题之所在