cocos2d-x 3.0游戏开发xcode5帅印博客教学 003.[HoldTail]游戏世界以及背景画面
写给大家的前言,在学习cocos2d-x的时候自己走了很多的弯路,也遇到了很多很多问题,不管是简单的还是困难的现在都慢慢的一步一步克服了,其实用cocos2d-x做游戏特别的简单,大家不要被是做游戏吓到了,支持我把游戏开源的原因是因为 eoe上海 的大家的支持。加油,加油,要说明一下的是,写得不好还请大家多多包含哦。相信你们跟着我得博客,一步一步做肯定会成功的。
昨天做了游戏的主场景的开始画面,今天要做的是整个游戏的世界和游戏的滚动的背景
注意由于是在模拟器上门进行所以帧不高,但是如果是在真机上,则是60帧满帧运行
效果图
首先建立背景地图类
//
// SWGameMap.h
// Holdtail
//
// Created by 帅 印 on 13-12-02.
//
//#ifndef __Holdtail__SWGameMap__
#define __Holdtail__SWGameMap__#include <iostream>
#include "cocos2d.h"using namespace cocos2d;//定义图片的枚举的类型
typedef enum{tag_Img01_01,tag_Img01_02,tag_Img02_01,tag_Img02_02,tag_Img03_01,tag_Img03_02,tag_Img04_01,tag_Img04_02,tag_Img05_01,tag_Img05_02,tag_Img06_01,tag_Img06_02
}tagMap;class SWGameMap:public cocos2d::Layer{
public:static SWGameMap* createMap (const char* fileName01,const char* fileName02,const char* fileName03,const char* fileName04,const char* fileName05,const char* fileName06);//提供一个方法修改所有图片的高度,使之随着背景移动static void updateLayerHeight(float layh);//提供一个公共静态的方法获取地图对象static SWGameMap *sharedMap();//获取地图现在的高度float getMapHeight();//地图下移 每次下移的高度void downMap(float time);//地图上移 每次上移的高度void upMap(float time);private:void mapInit(const char* fileName01,const char* fileName02,const char* fileName03,const char* fileName04,const char* fileName05,const char* fileName06);void update(float time);virtual void onExit();};#endif /* defined(__Holdtail__SWGameMap__) */
//
// SWGameMap.cpp
// Holdtail
//
// Created by 帅 印 on 13-12-02.
//
//#include "SWGameMap.h"
#include "SWGameWorld.h"
using namespace cocos2d;static float layHeight;
static SWGameMap *sm;SWGameMap *SWGameMap::sharedMap(){if(sm != NULL){return sm;}return NULL;
}//创建一个地图对象
SWGameMap *SWGameMap::createMap(const char* fileName01,const char* fileName02,const char* fileName03,const char* fileName04,const char* fileName05,const char* fileName06){SWGameMap *map = new SWGameMap();if(map && map->create()){layHeight = 210;map->autorelease();map->mapInit(fileName01,fileName02,fileName03,fileName04,fileName05,fileName06);return map;}CC_SAFE_DELETE(map);return NULL;
}float SWGameMap::getMapHeight(){return layHeight;
}//提供一个方法修改所有图片的高度,使之随着背景移动
void SWGameMap::updateLayerHeight(float layh){if(0 == layh){//地图的上下移动sm->unschedule(schedule_selector(SWGameMap::upMap));sm->schedule(schedule_selector(SWGameMap::downMap), 0.005f);}else if(1 == layh){//地图的上下移动sm->unschedule(schedule_selector(SWGameMap::downMap));sm->schedule(schedule_selector(SWGameMap::upMap), 0.005f);}
}void SWGameMap::downMap(float time){float layh = -2;//控制地图的最底高度if (layHeight >= -500) {layHeight = layHeight+layh;//Sprite *sp0101 = (Sprite *)sm->getChildByTag(tag_Img01_01);//sp0101->setPosition(sp0101->getPosition(), ccp(0, layh)));//Sprite *sp0102 = (Sprite *)sm->getChildByTag(tag_Img01_02);//sp0102->setPosition(sp0102->getPosition(), ccp(0, layh)));Sprite *sp0201 = (Sprite *)sm->getChildByTag(tag_Img02_01);sp0201->setPosition(sp0201->getPosition() + Point(0, layh));Sprite *sp0202 = (Sprite *)sm->getChildByTag(tag_Img02_02);sp0202->setPosition(sp0202->getPosition() + Point(0, layh));Sprite *sp0301 = (Sprite *)sm->getChildByTag(tag_Img03_01);sp0301->setPosition(sp0301->getPosition() + Point(0, layh));Sprite *sp0302 = (Sprite *)sm->getChildByTag(tag_Img03_02);sp0302->setPosition(sp0302->getPosition() + Point(0, layh));Sprite *sp0401 = (Sprite *)sm->getChildByTag(tag_Img04_01);sp0401->setPosition(sp0401->getPosition() + Point(0, layh));Sprite *sp0402 = (Sprite *)sm->getChildByTag(tag_Img04_02);sp0402->setPosition(sp0402->getPosition() + Point(0, layh));Sprite *sp0501 = (Sprite *)sm->getChildByTag(tag_Img05_01);sp0501->setPosition(sp0501->getPosition() + Point(0, layh));Sprite *sp0502 = (Sprite *)sm->getChildByTag(tag_Img05_02);sp0502->setPosition(sp0502->getPosition() + Point(0, layh));Sprite *sp0601 = (Sprite *)sm->getChildByTag(tag_Img06_01);sp0601->setPosition(sp0601->getPosition() + Point(0, layh));Sprite *sp0602 = (Sprite *)sm->getChildByTag(tag_Img06_02);sp0602->setPosition(sp0602->getPosition() + Point(0, layh));}else{//自动停止sm->unschedule(schedule_selector(SWGameMap::downMap));}
}void SWGameMap::upMap(float time){float layh = +2;//控制人物的最高高度if (layHeight < 210) {layHeight = layHeight+layh;//Sprite *sp0101 = (Sprite *)sm->getChildByTag(tag_Img01_01);//sp0101->setPosition(sp0101->getPosition(), ccp(0, layh)));//Sprite *sp0102 = (Sprite *)sm->getChildByTag(tag_Img01_02);//sp0102->setPosition(sp0102->getPosition(), ccp(0, layh)));Sprite *sp0201 = (Sprite *)sm->getChildByTag(tag_Img02_01);sp0201->setPosition(sp0201->getPosition() + Point(0, layh));Sprite *sp0202 = (Sprite *)sm->getChildByTag(tag_Img02_02);sp0202->setPosition(sp0202->getPosition() + Point(0, layh));Sprite *sp0301 = (Sprite *)sm->getChildByTag(tag_Img03_01);sp0301->setPosition(sp0301->getPosition() + Point(0, layh));Sprite *sp0302 = (Sprite *)sm->getChildByTag(tag_Img03_02);sp0302->setPosition(sp0302->getPosition() + Point(0, layh));Sprite *sp0401 = (Sprite *)sm->getChildByTag(tag_Img04_01);sp0401->setPosition(sp0401->getPosition() + Point(0, layh));Sprite *sp0402 = (Sprite *)sm->getChildByTag(tag_Img04_02);sp0402->setPosition(sp0402->getPosition() + Point(0, layh));Sprite *sp0501 = (Sprite *)sm->getChildByTag(tag_Img05_01);sp0501->setPosition(sp0501->getPosition() + Point(0, layh));Sprite *sp0502 = (Sprite *)sm->getChildByTag(tag_Img05_02);sp0502->setPosition(sp0502->getPosition() + Point(0, layh));Sprite *sp0601 = (Sprite *)sm->getChildByTag(tag_Img06_01);sp0601->setPosition(sp0601->getPosition() + Point(0, layh));Sprite *sp0602 = (Sprite *)sm->getChildByTag(tag_Img06_02);sp0602->setPosition(sp0602->getPosition() + Point(0, layh));}else{//自动停止sm->unschedule(schedule_selector(SWGameMap::upMap));}
}void SWGameMap::mapInit(const char* fileName01,const char* fileName02,const char* fileName03,const char* fileName04,const char* fileName05,const char* fileName06){sm = this;//CCSize size = CCDirector::sharedDirector()->getWinSize();//创建第一一个地图背景Sprite *turnImg0101 = Sprite::create(fileName01);turnImg0101->setPosition(Point(turnImg0101->getContentSize().width*0.5, 250));this->addChild(turnImg0101,0,tag_Img01_01);//创建第一二个地图背景Sprite *turnImg0102 = Sprite::create(fileName01);turnImg0102->setPosition(Point(turnImg0102->getContentSize().width*1.5, 250));this->addChild(turnImg0102,0,tag_Img01_02);//创建第二一个地图背景Sprite *turnImg0201 = Sprite::create(fileName02);turnImg0201->setPosition(Point(turnImg0201->getContentSize().width*0.5, layHeight+700));this->addChild(turnImg0201,0,tag_Img02_01);//创建第二二个地图背景Sprite *turnImg0202 = Sprite::create(fileName02);turnImg0202->setPosition(Point(turnImg0202->getContentSize().width*1.5, layHeight+700));this->addChild(turnImg0202,0,tag_Img02_02);//创建第三一个地图背景Sprite *turnImg0301 = Sprite::create(fileName03);turnImg0301->setPosition(Point(turnImg0301->getContentSize().width*0.5, layHeight+500));this->addChild(turnImg0301,0,tag_Img03_01);//创建第三二个地图背景Sprite *turnImg0302 = Sprite::create(fileName03);turnImg0302->setPosition(Point(turnImg0302->getContentSize().width*1.5, layHeight+500));this->addChild(turnImg0302,0,tag_Img03_02);//创建第四一个地图背景Sprite *turnImg0401 = Sprite::create(fileName04);turnImg0401->setPosition(Point(turnImg0401->getContentSize().width*0.5, layHeight+300));this->addChild(turnImg0401,0,tag_Img04_01);//创建第四二个地图背景Sprite *turnImg0402 = Sprite::create(fileName04);turnImg0402->setPosition(Point(turnImg0402->getContentSize().width*1.5, layHeight+300));this->addChild(turnImg0402,0,tag_Img04_02);//创建第五一个地图背景Sprite *turnImg0501 = Sprite::create(fileName05);turnImg0501->setPosition(Point(turnImg0501->getContentSize().width*0.5, layHeight+100));this->addChild(turnImg0501,0,tag_Img05_01);//创建第五二个地图背景Sprite *turnImg0502 = Sprite::create(fileName05);turnImg0502->setPosition(Point(turnImg0502->getContentSize().width*1.5, layHeight+100));this->addChild(turnImg0502,0,tag_Img05_02);//创建第六一个地图背景Sprite *turnImg0601 = Sprite::create(fileName06);turnImg0601->setPosition(Point(turnImg0601->getContentSize().width*0.5, layHeight));this->addChild(turnImg0601,0,tag_Img06_01);//创建第六二个地图背景Sprite *turnImg0602 = Sprite::create(fileName06);turnImg0602->setPosition(Point(turnImg0602->getContentSize().width*1.5, layHeight));this->addChild(turnImg0602,0,tag_Img06_02);//更新this->scheduleUpdate();
}void SWGameMap::update(float time){//CCSize size = CCDirector::sharedDirector()->getWinSize();//第一张图片Sprite *sp0101 = (Sprite *)this->getChildByTag(tag_Img01_01);if(sp0101->getPositionX() <= -sp0101->getContentSize().width*0.5){sp0101->setPosition(Point(sp0101->getContentSize().width*1.5f-2, 250));}else{sp0101->setPosition(sp0101->getPosition() + Point(-2, 0));}Sprite *sp0102 = (Sprite *)this->getChildByTag(tag_Img01_02);if(sp0102->getPositionX() <= -sp0102->getContentSize().width*0.5){sp0102->setPosition(Point(sp0102->getContentSize().width*1.5f-2, 250));}else{sp0102->setPosition(sp0102->getPosition() + Point(-2, 0));}//第二张图片Sprite *sp0201 = (Sprite *)this->getChildByTag(tag_Img02_01);if(sp0201->getPositionX() <= -sp0201->getContentSize().width*0.5){sp0201->setPosition(Point(sp0201->getContentSize().width*1.5f-3, layHeight+700));}else{sp0201->setPosition(sp0201->getPosition() + Point(-1.5, 0));}Sprite *sp0202 = (Sprite *)this->getChildByTag(tag_Img02_02);if(sp0202->getPositionX() <= -sp0202->getContentSize().width*0.5){sp0202->setPosition(Point(sp0202->getContentSize().width*1.5f-3, layHeight+700));}else{sp0202->setPosition(sp0202->getPosition() + Point(-1.5, 0));}//第三张图片Sprite *sp0301 = (Sprite *)this->getChildByTag(tag_Img03_01);if(sp0301->getPositionX() <= -sp0301->getContentSize().width*0.5){sp0301->setPosition(Point(sp0301->getContentSize().width*1.5f-2, layHeight+500));}else{sp0301->setPosition(sp0301->getPosition() + Point(-2, 0));}Sprite *sp0302 = (Sprite *)this->getChildByTag(tag_Img03_02);if(sp0302->getPositionX() <= -sp0302->getContentSize().width*0.5){sp0302->setPosition(Point(sp0302->getContentSize().width*1.5f-2, layHeight+500));}else{sp0302->setPosition(sp0302->getPosition() + Point(-2, 0));}//第四张图片Sprite *sp0401 = (Sprite *)this->getChildByTag(tag_Img04_01);if(sp0401->getPositionX() <= -sp0401->getContentSize().width*0.5){sp0401->setPosition(Point(sp0401->getContentSize().width*1.5f-2.5, layHeight+300));}else{sp0401->setPosition(sp0401->getPosition() + Point(-2.5, 0));}Sprite *sp0402 = (Sprite *)this->getChildByTag(tag_Img04_02);if(sp0402->getPositionX() <= -sp0402->getContentSize().width*0.5){sp0402->setPosition(Point(sp0402->getContentSize().width*1.5f-2.5, layHeight+300));}else{sp0402->setPosition(sp0402->getPosition() + Point(-2.5, 0));}//第五张图片Sprite *sp0501 = (Sprite *)this->getChildByTag(tag_Img05_01);if(sp0501->getPositionX() <= -sp0501->getContentSize().width*0.5){sp0501->setPosition(Point(sp0501->getContentSize().width*1.5f-3, layHeight+100));}else{sp0501->setPosition(sp0501->getPosition() + Point(-3, 0));}Sprite *sp0502 = (Sprite *)this->getChildByTag(tag_Img05_02);if(sp0502->getPositionX() <= -sp0502->getContentSize().width*0.5){sp0502->setPosition(Point(sp0502->getContentSize().width*1.5f-3, layHeight+100));}else{sp0502->setPosition(sp0502->getPosition() + Point(-3, 0));}//第六张图片Sprite *sp0601 = (Sprite *)this->getChildByTag(tag_Img06_01);if(sp0601->getPositionX() <= -sp0601->getContentSize().width*0.5){sp0601->setPosition(Point(sp0601->getContentSize().width*1.5f-4, layHeight));}else{sp0601->setPosition(sp0601->getPosition() + Point(-4, 0));}Sprite *sp0602 = (Sprite *)this->getChildByTag(tag_Img06_02);if(sp0602->getPositionX() <= -sp0602->getContentSize().width*0.5){sp0602->setPosition(Point(sp0602->getContentSize().width*1.5f-4, layHeight));}else{sp0602->setPosition(sp0602->getPosition() + Point(-4, 0));}
}//退出
void SWGameMap::onExit(){this->unscheduleUpdate();CCLayer::onExit();
}
地图类建立完成之后,接下来建立游戏世界类
//
// SWGameWorld.h
// Holdtail
//
// Created by 帅 印 on 13-12-02.
//
//#ifndef __Holdtail__SWGameWorld__
#define __Holdtail__SWGameWorld__#include <iostream>
#include "cocos2d.h"//定义属性
typedef enum {tag_player
}tagWorld;class SWGameWorld:public cocos2d::Layer{
public:static cocos2d::Scene *scene();static SWGameWorld *sharedWorld();
private:virtual bool init();CREATE_FUNC(SWGameWorld);};
#endif /* defined(__Holdtail__SWGameWorld__) */
//
// SWGameWorld.cpp
// Holdtail
//
// Created by 帅 印 on 13-12-02.
//
//#include "SWGameWorld.h"
#include "cocos2d.h"
#include "SimpleAudioEngine.h"
#include "SWGameMap.h"using namespace cocos2d;
using namespace CocosDenshion;//声明静态变量
static SWGameWorld *SWGW;SWGameWorld *SWGameWorld::sharedWorld(){if(SWGW != NULL){return SWGW;}return NULL;
}Scene *SWGameWorld::scene(){Scene *scene = Scene::create();SWGameWorld *layer = SWGameWorld::create();scene->addChild(layer);return scene;
}//创建场景
bool SWGameWorld::init(){if( !Layer::init()){return false;}SWGW = this;//地图SWGameMap *map = SWGameMap::createMap("cloudbg.png","cloud04.png","cloud03.png","cloud02.png","cloud01.png","treesbg.png");addChild(map);return true;
}
当这两个类都建立完成后,就可以使用了,点击开始游戏按钮,切换到世界类,背景就可以滚动咯
//各种按钮点击的方法实现
void SWMenu::PlayPressed(Object* pSender){//实现CCDirector::getInstance()->replaceScene(CCTransitionFade::create(0.5, SWGameWorld::scene()));
}
今天的这个阶段的项目打包下载-->飞机直达