当前位置: 首页 > news >正文

做兼职的网站贴吧/旺道智能seo系统

做兼职的网站贴吧,旺道智能seo系统,计算机毕业设计作品网站,无锡一&#xff1a;一个最简单的静态DEMO //body加载完后触发init() //WebGL的渲染是需要HTML5 Canvas元素的&#xff0c;你可以手动在HTML的<body>部分中定义Canvas元素&#xff0c;或者让Three.js帮你生成。这两种选择一般没有多大差别&#xff0c;我们在此手动在HTML中定义…

一:一个最简单的静态DEMO

//body加载完后触发init()
//WebGL的渲染是需要HTML5 Canvas元素的,你可以手动在HTML的<body>部分中定义Canvas元素,或者让Three.js帮你生成。这两种选择一般没有多大差别,我们在此手动在HTML中定义:
<body onload="init()"><canvas id="mainCanvas" width="400px" height="300px" ></canvas>
</body> 
<script>function init() {var renderer = new THREE.WebGLRenderer({canvas: document.getElementById('mainCanvas')});renderer.setClearColor(0x000000);  var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(45, 4 / 3, 1, 1000);camera.position.set(0, 0, 5);scene.add(camera); var cube = new THREE.Mesh(new THREE.CubeGeometry(1, 2, 3),new THREE.MeshBasicMaterial({color: 0xff0000}));scene.add(cube); renderer.render(scene, camera); }</script>

二:Three.js功能概览

Cameras(照相机,控制投影方式)CameraOrthographicCameraPerspectiveCameraCore(核心对象)BufferGeometryClock(用来记录时间)EventDispatcherFace3Face4GeometryObject3DProjectorRaycaster(计算鼠标拾取物体时很有用的对象)Lights(光照)LightAmbientLightAreaLightDirectionalLightHemisphereLightPointLightSpotLightLoaders(加载器,用来加载特定文件)LoaderBinaryLoaderGeometryLoaderImageLoaderJSONLoaderLoadingMonitorSceneLoaderTextureLoaderMaterials(材质,控制物体的颜色、纹理等)MaterialLineBasicMaterialLineDashedMaterialMeshBasicMaterialMeshDepthMaterial
Cameras(照相机,控制投影方式)CameraOrthographicCameraPerspectiveCameraCore(核心对象)BufferGeometryClock(用来记录时间)EventDispatcherFace3Face4GeometryObject3DProjectorRaycaster(计算鼠标拾取物体时很有用的对象)Lights(光照)LightAmbientLightAreaLightDirectionalLightHemisphereLightPointLightSpotLightLoaders(加载器,用来加载特定文件)LoaderBinaryLoaderGeometryLoaderImageLoaderJSONLoaderLoadingMonitorSceneLoaderTextureLoaderMaterials(材质,控制物体的颜色、纹理等)MaterialLineBasicMaterialLineDashedMaterialMeshBasicMaterialMeshDepthMaterialMeshFaceMaterialMeshLambertMaterialMeshNormalMaterialMeshPhongMaterialParticleBasicMaterialParticleCanvasMaterialParticleDOMMaterialShaderMaterialSpriteMaterialMath(和数学相关的对象)Box2Box3ColorFrustumMathMatrix3Matrix4PlaneQuaternionRaySphereSplineTriangleVector2Vector3Vector4Objects(物体)BoneLineLODMesh(网格,最常用的物体)MorphAnimMeshParticleParticleSystemRibbonSkinnedMeshSpriteRenderers(渲染器,可以渲染到不同对象上)CanvasRendererWebGLRenderer(使用WebGL渲染,这是本书中最常用的方式)WebGLRenderTargetWebGLRenderTargetCubeWebGLShaders(着色器,在最后一章作介绍)Renderers / RenderablesRenderableFace3RenderableFace4RenderableLineRenderableObjectRenderableParticleRenderableVertexScenes(场景)FogFogExp2SceneTextures(纹理)CompressedTextureDataTextureTextureExtrasFontUtilsGeometryUtilsImageUtilsSceneUtilsExtras / AnimationAnimationAnimationHandlerAnimationMorphTargetKeyFrameAnimationExtras / CamerasCombinedCameraCubeCameraExtras / CoreCurveCurvePathGyroscopePathShapeExtras / Geometries(几何形状)CircleGeometryConvexGeometryCubeGeometryCylinderGeometryExtrudeGeometryIcosahedronGeometryLatheGeometryOctahedronGeometryParametricGeometryPlaneGeometryPolyhedronGeometryShapeGeometrySphereGeometryTetrahedronGeometryTextGeometryTorusGeometryTorusKnotGeometryTubeGeometryExtras / HelpersArrowHelperAxisHelperCameraHelperDirectionalLightHelperHemisphereLightHelperPointLightHelperSpotLightHelperExtras / ObjectsImmediateRenderObjectLensFlareMorphBlendMeshExtras / Renderers / PluginsDepthPassPluginLensFlarePluginShadowMapPluginSpritePluginExtras / ShadersShaderFlaresShaderSprite 
22
1.3 Three.js功能概览
Cameras(照相机,控制投影方式)CameraOrthographicCameraPerspectiveCameraCore(核心对象)BufferGeometryClock(用来记录时间)EventDispatcherFace3Face4GeometryObject3DProjectorRaycaster(计算鼠标拾取物体时很有用的对象)Lights(光照)LightAmbientLightAreaLightDirectionalLightHemisphereLightPointLightSpotLightLoaders(加载器,用来加载特定文件)LoaderBinaryLoaderGeometryLoaderImageLoaderJSONLoaderLoadingMonitorSceneLoaderTextureLoaderMaterials(材质,控制物体的颜色、纹理等)MaterialLineBasicMaterialLineDashedMaterialMeshBasicMaterialMeshDepthMaterialMeshFaceMaterialMeshLambertMaterialMeshNormalMaterialMeshPhongMaterialParticleBasicMaterialParticleCanvasMaterialParticleDOMMaterialShaderMaterialSpriteMaterialMath(和数学相关的对象)Box2Box3ColorFrustumMathMatrix3Matrix4PlaneQuaternionRaySphereSplineTriangleVector2Vector3Vector4Objects(物体)BoneLineLODMesh(网格,最常用的物体)MorphAnimMeshParticleParticleSystemRibbonSkinnedMeshSpriteRenderers(渲染器,可以渲染到不同对象上)CanvasRendererWebGLRenderer(使用WebGL渲染,这是本书中最常用的方式)WebGLRenderTargetWebGLRenderTargetCubeWebGLShaders(着色器,在最后一章作介绍)Renderers / RenderablesRenderableFace3RenderableFace4RenderableLineRenderableObjectRenderableParticleRenderableVertexScenes(场景)FogFogExp2SceneTextures(纹理)CompressedTextureDataTextureTextureExtrasFontUtilsGeometryUtilsImageUtilsSceneUtilsExtras / AnimationAnimationAnimationHandlerAnimationMorphTargetKeyFrameAnimationExtras / CamerasCombinedCameraCubeCameraExtras / CoreCurveCurvePathGyroscopePathShapeExtras / Geometries(几何形状)CircleGeometryConvexGeometryCubeGeometryCylinderGeometryExtrudeGeometryIcosahedronGeometryLatheGeometryOctahedronGeometryParametricGeometryPlaneGeometryPolyhedronGeometryShapeGeometrySphereGeometryTetrahedronGeometryTextGeometryTorusGeometryTorusKnotGeometryTubeGeometryExtras / HelpersArrowHelperAxisHelperCameraHelperDirectionalLightHelperHemisphereLightHelperPointLightHelperSpotLightHelperExtras / ObjectsImmediateRenderObjectLensFlareMorphBlendMeshExtras / Renderers / PluginsDepthPassPluginLensFlarePluginShadowMapPluginSpritePluginExtras / Shaders
Cameras(照相机,控制投影方式)CameraOrthographicCameraPerspectiveCameraCore(核心对象)BufferGeometryClock(用来记录时间)EventDispatcherFace3Face4GeometryObject3DProjectorRaycaster(计算鼠标拾取物体时很有用的对象)Lights(光照)LightAmbientLightAreaLightDirectionalLightHemisphereLightPointLightSpotLightLoaders(加载器,用来加载特定文件)LoaderBinaryLoaderGeometryLoaderImageLoaderJSONLoaderLoadingMonitorSceneLoaderTextureLoaderMaterials(材质,控制物体的颜色、纹理等)MaterialLineBasicMaterialLineDashedMaterialMeshBasicMaterialMeshDepthMaterialMeshFaceMaterialMeshLambertMaterialMeshNormalMaterialMeshPhongMaterialParticleBasicMaterialParticleCanvasMaterialParticleDOMMaterialShaderMaterialSpriteMaterialMath(和数学相关的对象)Box2Box3ColorFrustumMathMatrix3Matrix4PlaneQuaternionRaySphereSplineTriangleVector2Vector3Vector4Objects(物体)BoneLineLODMesh(网格,最常用的物体)MorphAnimMeshParticleParticleSystemRibbonSkinnedMeshSpriteRenderers(渲染器,可以渲染到不同对象上)CanvasRendererWebGLRenderer(使用WebGL渲染,这是本书中最常用的方式)WebGLRenderTargetWebGLRenderTargetCubeWebGLShaders(着色器,在最后一章作介绍)Renderers / RenderablesRenderableFace3RenderableFace4RenderableLineRenderableObjectRenderableParticleRenderableVertexScenes(场景)FogFogExp2SceneTextures(纹理)CompressedTextureDataTextureTextureExtrasFontUtilsGeometryUtilsImageUtilsSceneUtilsExtras / AnimationAnimationAnimationHandlerAnimationMorphTargetKeyFrameAnimationExtras / CamerasCombinedCameraCubeCameraExtras / CoreCurveCurvePathGyroscopePathShapeExtras / Geometries(几何形状)CircleGeometryConvexGeometryCubeGeometryCylinderGeometryExtrudeGeometryIcosahedronGeometryLatheGeometryOctahedronGeometryParametricGeometryPlaneGeometryPolyhedronGeometryShapeGeometrySphereGeometryTetrahedronGeometryTextGeometryTorusGeometryTorusKnotGeometryTubeGeometryExtras / HelpersArrowHelperAxisHelperCameraHelperDirectionalLightHelperHemisphereLightHelperPointLightHelperSpotLightHelperExtras / ObjectsImmediateRenderObjectLensFlareMorphBlendMeshExtras / Renderers / PluginsDepthPassPluginLensFlarePluginShadowMapPluginSpritePluginExtras / ShadersShaderFlaresShaderSprite 

 

http://www.lbrq.cn/news/1415773.html

相关文章:

  • 备案 网站错了/长沙seo代理商
  • wordpress 外贸网站/seo优化方案策划书
  • 电子商务网站建设与维护实训题库/杭州专业seo服务公司
  • 黄冈seo推广优势/广州百度推广优化排名
  • 智慧团建网站登陆平台/今日大新闻
  • 政府网站建设排名/西安seo外包
  • 做网站 域名不属于/免费注册二级域名的网站
  • 网站优化的好处/网络广告推广方案
  • 建个企业网站还是开个淘宝店/怎么建个网站
  • 品牌做网站还是app/关键词排名点击软件推荐
  • 网站制作公司都还赚钱吗/seo报告
  • wordpress 显示分类/关键词排名优化公司外包
  • 哪个网站可以接项目做/如何建立公司网站网页
  • 长沙网站建设/优化seo公司哪家好
  • 做问卷用哪个网站/深圳竞价托管
  • 电子商务网站购物车怎么做/班级优化大师怎么加入班级
  • 如何策划手机网站/h5下一页
  • wordpress 艺术 主题 2018/seo优化是做什么的
  • 杭州网站设计工作室/windows优化大师手机版
  • 学校建设网站前的市场分析/河南百度seo
  • dedecms做图库网站/广告软文怎么写
  • wordpress4.0安装教程/优化设计方法
  • 自做网站图片版权/太原seo建站
  • 网站建设和执纪监督/怎么在百度上发布自己的信息
  • 工业网站建设/深圳营销型网站
  • win2008 r2 搭建网站/长沙竞价优化
  • 网站开发中都引用什么文献/短视频广告投放平台
  • 青岛做公司网站/搜索引擎优化排名
  • 做详情页生成代码的网站/常见的网络营销平台有哪些
  • 找公司做网站注意事项/制作网站要花多少钱
  • 【算法】模拟专题
  • 云智智慧停充一体云-allnew全新体验-路内停车源码+路外停车源码+充电桩源码解决方案
  • Matlab课程实践——基于MATLAB设计的计算器软件(简单、科学、电工、矩阵及贷款计算)
  • Java 9 新特性及具体应用
  • Java基础 8.16
  • 【图论】分层图 / 拆点