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godot翻转整个精灵节点

📅 2026/7/18 3:18:48
godot翻转整个精灵节点
extends CharacterBody2D static var direction left func _process(delta: float) - void: var direction_x : Input.get_axis(left, right) #获取键盘输入 if direction_x 1 and direction left: flip() if direction_x -1 and direction right: flip() func flip(): if direction left: scale.x scale.x * -1 direction right elif direction right: #这里必须是elif scale.x scale.x * -1 direction left